![]() Alternatively, a Trouver parchment and a payment of 500,000 coins can be given to Perdu in order to lock it (after which it gains the (l) suffix) this allows the item to be kept in death, unbroken, even if the player dies at level 20 Wilderness or higher. If not protected when the player dies at level 20 wilderness or higher, the cape is converted into coins. If the player dies below level 20 Wilderness, it will remain in the player's inventory however, the item will be unusable and must be repaired by using it on Perdu and paying him 50,000. However, to enter the Inferno, a fire cape must be sacrificed by giving it to TzHaar-Ket-Keh. The player must be taken out of the cave by the game recognising TzTok-Jad's death if they are removed from the cave due to dying, the game considers the player to have failed the challenge.Ī fire cape must be shown to TzHaar-Ket guards around the centre of the city to allow further access to Mor Ul Rek. Note that the cape will not be awarded should both the player and TzTok-Jad die simultaneously, even though the boss log will count the kill. In order to obtain the fire cape, players must survive all waves of TzHaar Fight Caves and defeat TzTok-Jad. ![]() It is the second best melee cape in the game, outclassed only by the infernal cape. The fire cape is a melee cape obtained as a reward for completing the TzHaar Fight Cave.
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